Sky Zephyrs (Hardcover + PDF + Add Ons + STLs)

£99.99

Sky Zephyrs: A Swashbuckling Movement & Combat System for D&D 5th Edition settings w/ air, space, land or sea vehicles (IRL & VTT). This bundle includes the Hardcover and PDF v.2 as well as several other complimentary digital products. Hardcover expected to ship April 2024. Digital Products are available for immediate download. Full product description…

Category:

This purchase contains the following products:

Physical Products

Hardcover Book:

  • Sky Zephyrs Hardcover Book
    (Shipping in April 2024)

Digital Products

(Available for Download)

PDF:

  • PDF Version 2 of Sky Zephyrs
  • PDF Accessories
    – GM Movement and Combat Trackers
    – 1 Sky Battlemap
    – Multi-Deck Zephyr Battle Maps
    – Tokens for 3 Zephyrs

Add-Ons:

  • 18 NPC Tokens
  • 12 Creature Tokens
  • 4 Additional Zephyr Tokens (7 Total)
  • 3 Additional Multi-Deck Battle Maps (6 Total)
  • 1 Space and 1 Sea Battle Map
  • GM and Player Trackers and Rule Cheat Sheets

STLs:

  • The Pirate Crew
    • Pete the Pixie Pirate “Triple P”
    • Kato “The Mute Monk”
    • Fiori Thokk “The Orcish Cleaver”
    • Zodiac “The Pirate King”
  • The Vigilante Crew
    • Serge “The Messenger” Contreras
    • Nikola & Antonio Belucci “Wacky Inventors”
    • Ólafur “The Mad Strategist”
    • Imani Kaamil “The Scarlet Guardian”
  • The Wandering Tavern STLs
    • Small
    • Large

Sky Zephyrs PDF Version 2

Sky Zephyrs is a 250+ page tome that reimagines how vehicles and airships operate in DnD5e. Unlock a whole new way to experience swashbuckling, dynamic 3-dimensional vehicle movement and combat as you take your adventures to new uncharted heights. Soar across the skies in your custom-built Zephyr and hand-selected Aircrew. Use our vast collection of itemsspells and player options to turn the tide as you face a menagerie of creatures and NPC Zephyrs.

New Vehicle Combat Rules

Vehicle Combat in the sky can become an ever-changing and strategic chess match where Zephyrs and their crews are trying to outwit, outmanoeuvre and destroy each other. Knowing the correct moment to board or Ram an enemy Zephyr, or even Repair Compromised Station, could be the difference between life and death for your players and their Aircrew. Using various well-linked and well-timed combinations of the combat mechanics your players can accomplish incredible aerial feats never before seen by a creature.

3D Movement System

The main thing that separates the top tier pilots from the amateurs is how they manoeuvre and fly Zephyrs. These abilities come from a deep understanding of Wind Directions, Air Zones, Forward Momentum mechanics and how Zephyrs operate. As your players cross the skies they will begin to hone their understanding of flight mechanics and atmospheric effects.

 

Typical breakdown of the Air Zones in vertical space of the sky.

Building a Custom Zephyr

You will find an outline of the process for building your own custom Zephyrs to plug into your world or campaigns. This includes a collection of Stations and Parts separated into four sections that you can pick and choose from to construct your dream Zephyr. These Stations and Parts come with all the necessary information about how they operate, and how to utilize their abilities. Each Zephyr that you build, regardless of size, is fully modular allowing for maximum creativity and customisation during construction.

 

Schematic blueprints for a Zephyr that is yet to be constructed.

 

Section of customized Gold Dragon Maw Hull added to a Zephyr.

New Aircrew Rules

Selecting a good Aircrew is vital to a Zephyr

Aircrew are the non-specific NPCs that you can hire or befriend to maintain and operate your Zephyr. They exist and work in the background until Commanded, at which point they will jump to immediate action, pushing themselves to the limit to accomplish their assigned tasks. You will find mechanics and rules on how to run your Zephyr’s Aircrew. There are also options to level up your Aircrew and track/manage their Morale Levels over time. It is vital to keep your Aircrew’s spirits high. If their level of Morale dips too low, disobedience will be the least of your problems.

 

What happens when you let your Aircrew’s Morale drop too low… Mutiny!

New Types of Player Features/Options

Our new Features elevate Players’ experiences in the following ways: they give Players their roles on a Zephyr, they help inform Players of their backstories and, some Features, grant Players Special Commands that can be issued to an Aircrew.
So, as a party, select your Features carefully, and remember, choosing the right combination of Features can unlock even more exhilarating options in combat.

Storm Caller clearing a passage for their Zephyr.

Extras to Fill Your World

NPC Standoff

 

Haggling for Items and spells with a black market merchant.

 

“Ohh s**t! NIGHT DECEIVER!! Flip the Freelock propeller! Put in reverse! And get us the 9 hells out of here!!!”

We have provided you with all the NPCs, Creatures, Items, Spells, and Mounts you could ever need to populate your encounters and world. The NPCs and Creatures come with tokens and brand new types of actions, such as our reactionary Trigger Actions and our new Mounted Actions. The Items and Spells included are specifically tailored to enhance or impair players and airships while they soar across your world.

We also have tiers that included battle maps, tokens, GM/Player Combat trackers and cheat sheets.  Our combat trackers and cheat sheets allow Players and GMs alike to simplify our rules and easily track/manage their Zephyrs during combat encounters. All of these extras help create fun and unique memories around your D&D tables.

Plug and Play Zephyrs

A very active sky port.

Included Zephyrs are built in all manner of styles and sizes that are perfect to fill the skies and populate your world. Each size category has a flagship Zephyr that has been fully built out. Also, in each size category, there is a fleet of other similar-sized, yet diverse, Zephyrs that accompany the flagship. So select your Zephyr wisely, for, once it reaches the skies, your choice will be considered “canon” fodder forever.

 

Space, Nautical, and Land Conversion

For those of you who wish to run a non-sky campaign but rather in space or at sea, we’ve got your back with a whole chapter on how to easily convert this sky-based system to suit those styles’ settings! The sky is no longer the limit… as you can now travel and fight at the deepest depths of the ocean abyss… or on the cutting edge of the frontier galaxy… whatever your preference, we’ve got you covered.

Community Playtested

Gaumr learning and playtesting Fool’s Paradise (and cheating while he does)

The TTRPG community has given us so much joy, support and friendship over the years. We wanted to make sure that you, the community, got a chance to have your voices heard in making this system the best it can be for vehicles combat and movement. With that in mind, we opened our ears and channels to the community.

Sky Zephyrs Add-Ons

4 Additional Zephyr Tokens (7 Total), 18 NPC Tokens, 12 Creature Tokens

3 Additional Multi-Deck Battle Maps (6 Total) + 1 Space and 1 Sea Battle Map

Additional GM and Player Trackers and Rule Cheat Sheets

NPC STLs

8 NPC STL files for 3D printing.

The Pirate Crew and The Vigilante Crew.

First up…

Featuring Kato “The Mute Monk”

 

Pete the Pixie Pirate “Triple P”

 

Zodiac “The Pirate King”

 

Fiori Thokk “The Orcish Cleaver”

 

and who could forget…

Featuring Serge “The Messenger” Contreras

 

Nikola & Antonio Belucci “Wacky Inventors”

 

Ólafur “The Mad Strategist”

 

Imani Kaamil “The Scarlet Guardian”

Here are some preview images of The Wandering Tavern STLs!

Lower (left) and Middle (right) portion of The Wandering Tavern:

Lower & Middle portion put together (left) and Top Portion (right):

The Wandering Tavern with all the portions fitted together:

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